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Exploring Nursing Students’ Experiences of Empathy and User Experiences in an Immersive Virtual Reality Simulation Game: Cross-Sectional Study

Exploring Nursing Students’ Experiences of Empathy and User Experiences in an Immersive Virtual Reality Simulation Game: Cross-Sectional Study

This VR simulation game has been utilized in various studies, including those by Havola et al [30], Mattsson et al [18], and Mäkinen et al [42], demonstrating its efficacy as a learning tool. Screenshot of the immersive virtual reality simulation game where a student is placing a pulse oximeter on the virtual patient. Data were collected by 2 researchers (SK and KM) between May 2021 and February 2022. The individual VR simulation sessions were facilitated by 2 researchers (SK and KM).

Jaana-Maija Koivisto, Sanna Kämäräinen, Katri Mattsson, Satu Jumisko-Pyykkö, Riikka Ikonen, Elina Haavisto

JMIR Serious Games 2025;13:e62688