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The Acceptability of Virtual Characters as Social Skills Trainers: Usability Study

The Acceptability of Virtual Characters as Social Skills Trainers: Usability Study

By contrast, Tanaka et al [10,15] did not consider the agent’s gender (they used only a female design). Previous studies have used various virtual agent designs for different tasks and compared their appearance and behavior [20-22], realism [23], intensity in dialogue scenarios, and the appropriateness of body and eye proportions [24]. Past studies have also created a voice designed for the elderly [25] and have examined the impact of gender and race on users’ self-efficacy [26].

Hiroki Tanaka, Satoshi Nakamura

JMIR Hum Factors 2022;9(1):e35358

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