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Archetypes of Gamification: Analysis of mHealth Apps

Archetypes of Gamification: Analysis of mHealth Apps

Because the objects within this study (ie, gamification approaches) are classified through the application of a taxonomy that is similarly structured like the taxonomies of Remane et al [28] and Thiebes et al [29], we followed the clustering approaches of those studies and utilized Ward’s method for step 1 and the k-means algorithm for step 2. Both steps were conducted with IBM’s statistical analysis software SPSS Statistics version 25.0.

Manuel Schmidt-Kraepelin, Philipp A. Toussaint, Scott Thiebes, Juho Hamari, Ali Sunyaev

JMIR Mhealth Uhealth 2020;8(10):e19280

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